The Signal: EP165

The Signal: EP165 – Exactly 45 minutes of tunes custom-suited to Plagueworld 2020 living. The perfect soundtrack to whatever four walls you’ve spent too much time looking at. Good songs for the hanging-by-a-string crowd.

This time out we’ve got some reggae, some no-wave, some beats, some acid, some Hungarian Nu-Disco, some Turkish-inspired Bollywood funk… and more!

Download by clicking on the link (or image) above. The file is available only for a limited time. If you’re interested in the tracklist, it’s in the mp3 itself, in the id3 tags. Or, if you sign up to be a member of our mailing list, The Tuned In, you’ll be among the first on the planet to know when a new mix is posted, and you’ll get a permanent archive link and the entire playlist, delivered to your inbox.

Writing Questions for TROPHY DARK

A few thoughts about question design for Trophy Dark incursions:

Done well, a question for your players does 3 things:

  1. It affects the narrative
  2. It illuminates the inner world of a character
  3. It contributes to world-building (i.e. it provides details for the setting)

The best questions can’t be answered with a single word or short phrase. “What did you drop?” “My sword.”

Compare this to: You realize that you’ve misplaced the one thing you swore you wouldn’t lose track of. What was it, and how do you convince yourself to swallow your grief, so you don’t panic at the loss or turn back?

Don’t be afraid to make a question define something about a player’s character. If it doesn’t work, the GM can skip it or the player can modify it.

Ask questions that let the players volunteer complications for their own characters. After all, we’re playing to lose. Let people choose which flavor of doom excites them. “As the torches fail, who in the group takes advantage of the darkness to slip away?” The obvious next question to write might be “What do they want to do in the dark?” but it’s more fun to make this a trap: Once someone says “My character will slip off. They want to do X.” So you design a follow-up question: “What do they encounter in the darkness that makes them wish they had remained with their friends in the light? Does their pride allow them to call for help?”

Ask questions that, like Moments, echo your theme.

A question can be an invitation to collaborate. Give a little with the question. Let’s say you want the players to volunteer a monster they would find scary. Don’t just ask “What’s the creature you encounter look like?” Give them some attributes to build with. “A creature descends from the ceiling with milky eyes. By what name did your people call this thing and why did you hope you’d live a full live without ever encountering one? Which of your relations barely survived a run-in with one?” etc. etc. How did they survive? What is its most terrifying weapon?

Your questions can give the player a framework (and more importantly, permission) to help build the story without putting the entire burden on them to create something from scratch.

The same trick works for traps, for areas… for anything. “When you enter room what about it fills your character with awe/fear/wonder/greed?”

“A set of symbols run down the thing and only one of you can read them. Where did you learn this language? Do you tell the other that it says something-something?”

I hope the above all helps demonstrate my first point: You don’t have to describe everything for the players. Your questions open a door and invite them to join the GM (and you) in creating a unique incursion experience that is customized to the characters they created.

The Signal: EP164

The Signal: EP164 – Exactly 45 minutes of tunes custom designed to bring back cassette tapes from wherever they’ve been. On a mountain top retreat? At the bottom of the ocean? Fiji? This time out we’ve got some brand new old school drum & bass, bass-heavy reggae, spoken-word retro-80s something from the UK, Croatian rock, Mexican dreampop and more!

Download by clicking on the link (or image) above. The file is available only for a limited time. If you’re interested in the tracklist, it’s in the mp3 itself, in the id3 tags. Or, if you sign up to be a member of our mailing list, The Tuned In, you’ll be among the first on the planet to know when a new mix is posted, and you’ll get a permanent archive link and the entire playlist, delivered to your inbox.

5 more inspirations

6) Darin Morgan – The guy wrote a few episodes of X-Files and Millennium and while he wasn’t prolific, just about everything he wrote simultaneously embodied the best elements of the show and skewered/undercut/recontextualized them as well. They demonstrated a deep knowledge and an irreverence that were just amazing, but a lot of the times, the guy wasn’t really putting much out. I’ve always been inspired by the sniper-type writers who laze about but when they do go off, they go off. In part because it gives me some hope that my slow output is still “okay” according to some vague, externalized authority. (There is no such authority.)

7) Kanesha Bryant’s monster designs and detailed world-building

8) Neuroscience and philosophy, in general. How much of the world can we actually understand, considering that we are forced to understand it with imperfect tools and a brain that uses shortcuts to create a living fiction just so we can navigate? Like: The optic nerve at the back of our eyes has no rods and cones, so our field of vision should have black holes in the middle. But they don’t ’cause our brains just estimate what should be there. We’re out of the loop.

9) Aphex Twin. Radiohead. I listen to a lot of music. Been making music mixes for over a decade of whatever stuff I’m finding new & interesting.

10) The moment when the pain of not-creating outweighs the pain of creation, may its orbit ever tighten.

What Inspires Me? Uh…

One recurring theme in my creative influences is I truly appreciate creators who make it plain that there are no rules or guidelines or limitations on what can be created. I frequently worry that all I come up with are tropes, that I’m following along channels carved by others, like water seeking the easiest path downward. It’s probably true.

Reminders that it doesn’t have to be that way are a welcome counterbalance.

1) Vaporwave artists – Everyone knows what this is by now, yeah? Bedroom producers taking music that was previously “invisible”– mall music, synth garbage, smooth jazz– and like dub producers adding weird production to make the invisible visible and alienating. Music for haunted corporate spaces. Elevators with no doors. They create and discard personas at will, name their tracks unpronouncable things, sell 20 albums for pay-what-you-want, plunder CD-ROMs for graphical inspiration. It was and is a punk anti-corporate musical subgenre for something that sounds the way it does.

2) William S. Burroughs and the espontaneo. I had never had any interest in the Beats, but an artist I admired said NAKED LUNCH was actually funny, so I figured I’d check it out. There’s a bit in there where Burroughs is telling the story of a ridiculous surgeon, Dr. Benway, bragging about how surgeons have it easy these days, etc. etc. and then I hit this stretch:

A young man leaps down into the operating theatre and, whipping out a scalpel, advances on the patient.

DR. BENWAY: “An espontaneo! Stop him before he guts my patient!”

(Espontaneo is a bull-fighting term for a member of the audience who leaps down into the ring, pulls out a concealed cape and attempts a few passes with the bull before he is dragged out of the ring.)

Again: there are no real rules, right? Burroughs wanted to use this bull-fighting term, so he used it, but he also wanted you to know what it meant so he just– completely interrupted his narrative to put an inline footnote. This blew me away. It’s a small thing, but this gesture of contempt toward narrative conventions stays with me.

3) Itch. I mean, dang. Look at all those games.

4) Coffee. Just… gettin’ real jittery.

5) The grim spectre of Death. I could talk about this one for a while, but I won’t.

remaster the classics

All these old video games getting remastered but no one has remastered the classic game “King Cobra” where a kid has to move on their knees to tag other kids but only if they set foot on the front lawn. We all know this classic game from CA in the 80s from in front of my house.

The Signal: EP163

The Signal: EP163 – Exactly 45 minutes of music transmitted to you by unknown, eldritch methods from parties with ineffable designs. We’ve got indie synthpop from Spain, experimental rock from Australia, skull-rattling bass, Bollywood beats, post-punk dub and more!

Download by clicking on the link (or image) above. The file is available only for a limited time. If you’re interested in the tracklist, it’s in the mp3 itself, in the id3 tags. Or, if you sign up to be a member of our mailing list, The Tuned In, you’ll be among the first on the planet to know when a new mix is posted, and you’ll get a permanent archive link and the entire playlist, delivered to your inbox.

Meanwhile, on Spotify:
https://open.spotify.com/playlist/2fN0f8jnr9PSabux0Ro3ae

Devil, Aim For Me: On Sale Now!

Hop on your steed and head out after the bank robber Bantam! Seek your own doom in the pursuit of fortune in this self-contained adventure!

The Signal: EP162

The Signal: EP162 – Exactly 45 minutes of sounds for enclosed spaces, for the isolated and foot-tapping, a smooth slice into the water. This time around we’ve got funky beats, UK punk, Funaná from Cabo Verde, sublow, a pop cover, a garage rock reinvention of an English folks song, and more!

Download by clicking on the link (or image) above. The file is available only for a limited time. If you’re interested in the tracklist, it’s in the mp3 itself, in the id3 tags. Or, if you sign up to be a member of our mailing list, The Tuned In, you’ll be among the first on the planet to know when a new mix is posted, and you’ll get a permanent archive link and the entire playlist, delivered to your inbox.

Many of the tracks from this mix can be found at Spotify. Not all, but quite a few.